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uploadedmods ([personal profile] uploadedmods) wrote in [community profile] uploadedmeme2018-08-18 12:01 am
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Test Drive


TEST DRIVE 001


-TDM threads can be considered game canon if players involved agree & if it suits any roles you may decide to choose for the current plot.
-Any reserving player that does not submit an app by Saturday morning will be subject to challenging applicants.
-Participation in the Test Drive is worth a flat 10 points per month rather than per thread, and you must have a minimum of 5 comments in that month to qualify for it.
-This TDM is good for the duration of the Mist setting. A new TDM will go up before the next setting.

The NETWORK for this setting is a voice-only walkie talkie system that can be used to communicate between all locations. The default channel will be open to all walkie talkies, but characters can change to an unused channel for private conversation.
of note: There seems to be something strange about these walkie talkies, in that there is no static. The quality is disturbingly crystal clear, like the person you're speaking to is right next to you instead of miles away.

CONTENT WARNING: Some prompts contain gore, character death, and substance abuse.

Reserves will open on Saturday, September 8 until Saturday, September 15
Applications will open Saturday, September 15 until Saturday, September 22


General Prompts



The lights above you are a blindingly, pristine white. The walls around you curve up into the ceiling like the inside of an MRI machine. Your hands, feet, and midsection are strapped to a clinical table, and minutes seem to tick by, with no clear course for escape presenting itself to you.

The curved white space above you flickers with color, and a perfect square like a television screen expands before your eyes. It pans over what appears to be a town, something small and simply populated.

“Hello, and welcome to your first setting,” a neutrally cadenced feminine sounding voice begins, riding the line between human and machine. As she speaks, captions of the text type themselves in neat and perfect Arial font. “The location is loosely based off Bridgton, Maine, United States of America, Earth. The year is 2007. You have been selected to participate. Obedience ensures an enjoyable and immersive experience for our audience. If you have been granted a role, instructions will follow. Do not talk about the role. Do not attempt disobedience. If you have not been granted a role, your objective for this round is simple: survive.”

After that, the shackles may release promptly and allow your character to roam free. Or perhaps not — perhaps they've been given a role to play, and if so, further instructions will play out upon the screen. Once suitably briefed, characters will be released to their own devices. Beware the mist.

CHECK OUT THE CURRENT SETTING PAGE FOR DETAILS ABOUT THE LOCATION.

learn from the mistakes of others


A pair of unperturbed mall inhabitants decide to chance the mist. They're the first of a handful to trickle out the front doors, and they seem to get by just fine. About a minute ticks by, and they disappear completely into the dense fog that presses in from every direction. It's so anticlimactic that for a moment it almost seems stupid to feel uncomfortable by the sight of it.

Until precisely one half of a body is hurled abruptly and with great force from an indeterminate point in the obscurity. It's not a top half or a bottom half; no, it's a cleanly sliced left half, head to toe as though a neat line were cut down the middle. It slams into the transparent glass doors and crumples before them, still and obviously unmoving, slowly leaking.

After a few seconds, a dark tendril of something reaches out, curls around the jutting left ankle, and drags it with painstaking slowness back into the fog.

At least the rest of them probably made it, right?

Right?

Hopefully you weren't one of the others to follow their lead. If you were, that dark shape seems to be closing in awfully quick.

eff this, let's bounce


A pair of car keys can be found discarded or perhaps dropped in their owners' haste. Braving the mist when it's at its lightest and pressing the key fob will cause a car to beep politely, flashing lights to indicate its location in the fog. Take anyone willing to go with you and pile in. Try to get the hell out of dodge!

An excellent idea....

Within five miles of the car's journey the battery will die and the engine will stall. Consider yourselves effectively stranded and with no one but yourselves to blame. Perhaps help will come if you wait long enough? Hours, surely no more than a few days... Maybe you should consider braving the fog to get back? Five miles can feel like a hundred in conditions like these.

Either way, it seems like you're trapped in the car for about as long as R. Kelly got trapped in the closet during that one unfortunate CD.

radio chatter


Characters in the library and the church will be able to communicate via walkie talkie radio chatter immediately! Characters in the mall will not have this ability until later in the month, so any network style threads with a mall character will take place during Week Two of the October plot or later, after most people have already been fully introduced to the setting and given time to adapt.

Roles

Employee of the Month (Multiple)

Some characters will be printed wearing a designated kiosk uniform, their name sloppily stickered in slightly crooked letters onto a Dippin' Dots badge, or whatever store they may happen to be assigned to. The cool voice that introduces them to the mist will carry on to tell them that they'll be playing employee # _____ in this month's immersive experience. Their motivations and objectives are simple: go to work.

Except the role seems to be bugged, because they can never not go to work. If they leave the five or six foot radius of their designated post they'll begin to experience consequences, which worsen in severity based on distance and duration. The role doesn't end at mall closing, it doesn't end on Saturdays, it simply doesn't end. Hopefully next month's code push will have a bug fix; we apologize for the inconvenience.

(If choosing to keep these threads as game canon, the role will wear off within the first in-game week)

Aggravated Assault

Congratulations, participant! You will be playing the role of a CONVICTED FELON having recently been released on parole. Your motivation for this month's immersive experience is frustration. Having undergone hard time, you'll find that we have increased your aggression and temper characteristics, and lowered your inhibitions. Your objective is to find and begin an altercation with Snuff the Rooster, who will be playing the role of the person who turned you in, NARK. Your altercation must take place in a public space with witnesses, and may not stop until Snuff the Rooster is unconscious, evicted from the mall, or someone intervenes.

Thank you for your participation!

Consequences for not completing the objective in this role can be moderate to severe.

Snuff the Rooster

Congratulations, participant! You will be playing the role of NARK. Formerly a close friend and ally of CONVICTED FELON from Aggravated Assault, you were quick to roll on them during police questioning in exchange for your freedom. Your motivation is to turn over a new leaf, and get your shit together. Your objective is to survive the altercation.

Thank you for your participation!

The Lovers (Duo Role)


Congratulations, participant! You will be playing one half of a partnership role! Please seek out (character 2). Your motivation this round is love, and the need to protect your partner from threats both inside and outside of the mall. Your objectives is to greet your lover with a kiss and place them above all others. Do not act like strangers.
Consequences for not completing the objective in this role or failing to present a convincing couple can be mild to moderate.

Pathological

Congratulations, participant! You will be playing a background character in our current setting. Your motivation is to tell lies; at least one third of what you say must be unarguably untrue. Your objective is to keep these lies from being discovered as false.
Consequences for not complying with this role can vary from mild to severe, with the compulsion to tell larger and larger lies growing as time goes on.

Scared Speechless

Congratulations, participant! You will be playing a background character in our current setting. You may choose one person, stranger or otherwise. This is the only person you may communicate with, either verbally or through writing.
Consequences for not complying with this role are severe.

Glitches


potency error

Someone seems to have miscalculated the relative strength of intoxicants; all inhibition-altering substances seem to have been cranked up to eleven. One shot has the strength of three, though the taste seems to stay exactly the same. One or two drinks will quickly creep up on you. One of the joints found discarded in the bathroom trashcans will easily green you out. God forbid you've got anything stronger.

greatest movie of all time

Settling in to the relatively nice theater found at the far end of the mall is a decent way to make the time go by. The projectors are automated, and there are six different theaters that show flicks at scheduled times.

Except that every single one of them is showing Spider-Man 3. Every single one, every single showing, no matter what is advertised, becomes Spider-Man 3. That's how you know this is a horror game. Hope you didn't wander in by mistake because the doors will shut behind you and leave you to watch the entire showing. Please keep your feet off of the seats.

please replace toner cartridge

It seems there was an error in printing someone this first time around; everything came through but the visuals somehow. Your character is flesh and blood, fully formed, wearing tangible clothes even, but are completely invisible. Donning additional clothing causes it to clip out and then promptly disappear. Taking clothes off will cause them to reappear. Hopefully this gets fixed in the next lite patch.

(If choosing to keep these threads as game canon, the glitch will wear off within the first in-game week)

code bases by tricklet
sanephiroth: (lost)

[personal profile] sanephiroth 2018-09-03 05:00 pm (UTC)(link)
"On the contrary, I stand to gain some satisfaction." A fishing rod made for a poor katana in his eyes but wielded by a skilled person, it would still prove to be a challenge, especially since Sephiroth had little practice with knives. "We do have an 'audience' to entertain," he chuckled.

He was just angry and annoyed that he was being used once more. And this time not even by someone he knew. A mysterious captor with the power to take from the strongest being on the Planet. That didn't sit well with someone whose own plans for world domination was just thwarted.

He raised his knife up to chest level and held it there, wondering if he could get Ignis to make the first move.
cheffeur: (40)

[personal profile] cheffeur 2018-09-07 07:50 pm (UTC)(link)
Well, it would appear as though there wasn't any dissuading the man-- He seemed to have it in his mind that a fight must occur, even so much as to throw out the casual threat that, should he not be given one, he would seek it out elsewhere. So true retreat isn't an option... but he's always been a stubborn man, in his own right, and that knowledge enough isn't enough to make him give up on his line of questioning.

"Satisfaction in what? A challenge? or simple bloodshed?" A quarter-turn on his heel to move himself into more of a profile, a smaller target for the other man, as he continues carefully stepping backwards and placing space between them. If this wild dog is content to stand and wait, Ignis will use the time given to try and leverage every advantage he can find, complete with trying to memorize their immediate surroundings.

"Or are you nothing more than a mummer, eager to perform in any given farce?" The long, glass cabinet that had contained the hunting knives. The aisles around them, full of various sporting gear. The one just beside him contains more rods, lures, carefully sealed boxes of hooks-- at least they weren't left wanting for impromptu equipment.

His hand holding the rod stays steady and outward, tip pointing out and mind racing. For his opponent to cross the distance in any appreciable amount of time, he would have to lunge-- perhaps change the grip on the knife? And the man seemed to have a few centimeters of height advantage, likely in arm length, too. But the flexible, whip-like rod in hand could serve him well, especially if he could manage to be precise enough to strike the face or eyes--

His grip tightens and he, too, waits. Patience is a skill an adviser has in spades.
Edited 2018-09-07 19:51 (UTC)
sanephiroth: (slashes)

[personal profile] sanephiroth 2018-09-08 11:00 pm (UTC)(link)
Sephiroth is equal parts patient and impatient. The swordsman in him likes the anticipation but the part of him that burned down an entire village wants nothing more than to lunge forward. When it seems Ignis is about to stray too far away, he starts to step closer, not attacking. Not yet. Because Ignis has brought up a rather sore point.

He spits out the words, a cold bitterness tainting it. "Once upon a time. That's what Sephiroth stood for." Three more steps and he decides he's been patient enough. "Not anymore!" With that he steps forward. Quick but having to step far closer than he's used to to allow the knife swing to connect. It's a wild slash but his eyes are sharp and he keeps his other hand ready for Ignis's counter attack.
cheffeur: (38)

[personal profile] cheffeur 2018-09-09 08:41 pm (UTC)(link)
And there's the motion he'd been waiting for.

As soon as Sephiroth begins to close that distance, Ignis sidesteps, flicking his wrist down to bring the thin tip of the fishing rod down in an arc. It's almost like a cane, in a way, flexible and sharp in the motions towards the other man's advance. His goal is a quick end to things-- slashing the eyes or face in a way that rendered the man unable to truly continue, refrain from carrying this on overly long. His motions are quick, simple, and graceful, almost like a fencer's-- every motion specifically chosen to try and dance out of the way of that wild slashing.

It's close, though-- the man is faster than he'd been anticipating, and he can almost feel the breeze of the knife swinging close to his ribs as he continues dancing back, reaching out to grasp the closest items for sale and hurl them onto the floor between them as an additional obstacle.

"Not anymore, you say?" Icy, careful, his eyes never leaving the other man even as he speaks, "And yet that's the exact rationale you've given me: That the audience needs to be entertained. Your actions belie your words, sir."
Edited 2018-09-09 20:42 (UTC)
sanephiroth: (magic)

[personal profile] sanephiroth 2018-09-12 03:24 pm (UTC)(link)
"Let them be entertained before I find them and kill them by my hands," he answered. The smugness toned down just a tad as he found himself getting hit a few times - the pain sharp and intense and almost unheard of till recently. His body wasn't reacting as quickly as he was used to and his eyes, while sharp, were missing some of the quick movements of the rod.

In the end he had to dodge as much as he attacked. He noted the scattered items on the ground, stepping around them and ignoring the pain when he stepped on them. He had made a new decision to disarm Ignis first so he worked towards grabbing that rod, at risk of being hit, to try and twist it out of his hands.