22 October 2018 @ 05:58 pm

TEST DRIVE 002


-TDM threads can be considered game canon if players involved agree & if it suits any roles you may decide to choose for the current plot.
-Any reserving player that does not submit an app by Saturday morning will be subject to challenging applicants.
-Participation in the Test Drive is worth a flat 10 points per month rather than per thread, and you must have a minimum of 5 comments in that month to qualify for it.
-This TDM is good for the duration of the Mist setting. A new TDM will go up before the next setting.

The NETWORK for this setting is a voice-only walkie talkie system that can be used to communicate between all locations. The default channel will be open to all walkie talkies, but characters can change to an unused channel for private conversation.
of note: There seems to be something strange about these walkie talkies, in that there is no static. The quality is disturbingly crystal clear, like the person you're speaking to is right next to you instead of miles away.

CONTENT WARNING: Some prompts contain gore, character death, substance abuse, and other horror-related items. Please warn accordingly.



General Prompts



The lights above you are a blindingly, pristine white. The walls around you curve up into the ceiling like the inside of an MRI machine. Your hands, feet, and midsection are strapped to a clinical table, and minutes seem to tick by, with no clear course for escape presenting itself to you.

The curved white space above you flickers with color, and a perfect square like a television screen expands before your eyes. It pans over what appears to be a town, something small and simply populated.

“Hello, and welcome to your first setting,” a neutrally cadenced feminine sounding voice begins, riding the line between human and machine. As she speaks, captions of the text type themselves in neat and perfect Arial font. “The location is loosely based off Bridgton, Maine, United States of America, Earth. The year is 2007. You have been selected to participate. Obedience ensures an enjoyable and immersive experience for our audience. If you have been granted a role, instructions will follow. Do not talk about the role. Do not attempt disobedience. If you have not been granted a role, your objective for this round is simple: survive.”

After that, the shackles may release promptly and allow your character to roam free. Or perhaps not — perhaps they've been given a role to play, and if so, further instructions will play out upon the screen. Once suitably briefed, characters will be released to their own devices. Beware the mist.

CHECK OUT THE CURRENT SETTING PAGE FOR DETAILS ABOUT THE LOCATION.

all love is unrequited (multiple)

A group of characters find themselves in a desperate love dodecahedron!

One (or multiple) characters must resolve or accept a complicated conundrum of romantic proportions. Regardless of the state of things, these characters will find their minds constantly preoccupied by one (or many) of the prestigious members one of Maine's most complicated love polyhedrons!

Perhaps you should ask your friends how they feel about so-and-so, or launch into a spectacular display of epic romance. Unfortunately, no matter what you do, the person you've turned your interests toward only has eyes for someone else...


catchphrase

Something's repeating on you. Characters have a distinct feeling that something is stuck in their heads. It's a song, or a line from a movie, or a distinct catchphrase, and as time goes on, it's working its way in deeper. Compulsively, characters are driven to insert their specific catchphrase into conversations as often as possible. The longer they go without saying their phrase, the harder it will become to say anything else, until eventually the person is not able to speak at all.

To reverse the effects, characters will need to utter their phrase much more often than before. In the case of larger bodies of work, characters can publicly recite the entire work to negate the effects, or pass on the effects by convincing someone else to publicly recite the entire work instead.


field promotion

You've been deputized! Characters showing high moral promise (or adequately pretending to) may be enlisted to assist Mall Security. With new power comes new authority and responsibilities. Deputized characters will be given keys to access all mall locations during all hours, save for the Security Chief's office. These characters will also be provided a stun gun that may be used against other characters (with player permission). When used, these stun guns will provide a shock as well as a temporary, random effect for 1 hour: extreme truthfulness, food lust, emoji speak, belligerence, compliance (at the affected character's choice).

The stun guns can be used up to three times a day and cannot be blocked or nullified.


a simple plan

Characters looking to launch plans of any time will find that everything is much more difficult to execute. Simple tasks, such as gathering supplies, are guaranteed to go awry, sometimes with hilarious results. Stock will be depleted, other mall workers will be shockingly unhelpful, and if you're not careful, that shelf of marbles with scatter at everyone's feet making the entire Toys 'R Us like an uncontrollable skating rink.

The effects will last a week and can only be negated by formulating more and more ridiculous plans. The stranger the plan, the more it seems to work out, so as long as everyone acts like human Rube Goldberg machines, things will be A-OK.

Roles

Employee of the Month (Multiple)

Some characters will be printed wearing a designated kiosk uniform, their name sloppily stickered in slightly crooked letters onto a Dippin' Dots badge, or whatever store they may happen to be assigned to. The cool voice that introduces them to the mist will carry on to tell them that they'll be playing employee # _____ in this month's immersive experience. Their motivations and objectives are simple: go to work.

Except the role seems to be bugged, because they can never not go to work. If they leave the five or six foot radius of their designated post they'll begin to experience consequences, which worsen in severity based on distance and duration. The role doesn't end at mall closing, it doesn't end on Saturdays, it simply doesn't end. Hopefully next month's code push will have a bug fix; we apologize for the inconvenience.

(If choosing to keep these threads as game canon, the role will wear off within the first in-game week)

Aggravated Assault

Congratulations, participant! You will be playing the role of a CONVICTED FELON having recently been released on parole. Your motivation for this month's immersive experience is frustration. Having undergone hard time, you'll find that we have increased your aggression and temper characteristics, and lowered your inhibitions. Your objective is to find and begin an altercation with Snuff the Rooster, who will be playing the role of the person who turned you in, NARK. Your altercation must take place in a public space with witnesses, and may not stop until Snuff the Rooster is unconscious, evicted from the mall, or someone intervenes.

Thank you for your participation!

Consequences for not completing the objective in this role can be moderate to severe.

Snuff the Rooster

Congratulations, participant! You will be playing the role of NARK. Formerly a close friend and ally of CONVICTED FELON from Aggravated Assault, you were quick to roll on them during police questioning in exchange for your freedom. Your motivation is to turn over a new leaf, and get your shit together. Your objective is to survive the altercation.

Thank you for your participation!

The Lovers (Duo Role)

Congratulations, participant! You will be playing one half of a partnership role! Please seek out (character 2). Your motivation this round is love, and the need to protect your partner from threats both inside and outside of the mall. Your objectives is to greet your lover with a kiss and place them above all others. Do not act like strangers.
Consequences for not completing the objective in this role or failing to present a convincing couple can be mild to moderate.

Pathological

Congratulations, participant! You will be playing a background character in our current setting. Your motivation is to tell lies; at least one third of what you say must be unarguably untrue. Your objective is to keep these lies from being discovered as false.
Consequences for not complying with this role can vary from mild to severe, with the compulsion to tell larger and larger lies growing as time goes on.

Scared Speechless

Congratulations, participant! You will be playing a background character in our current setting. You may choose one person, stranger or otherwise. This is the only person you may communicate with, either verbally or through writing.
Consequences for not complying with this role are severe.

(Test Drive roles may remain throughout this setting. When new roles are added, all past roles noted on any Test Drive of the same setting are available as a prompt for test drive purposes.)

Glitches


zero gravity

A bug is running rampant through the system and the gravity protocols have been corrupted. Throughout the mall, various locations will intermittently lack gravity. Items and characters will float within that specific area for as long as the gravity is turned off. Pockets can range from minutes to hours. Once leaving the pocket, items and characters will cease to float.

reproduction

Certain small items scattered throughout the setting are able to be duplicated using a complicated character action. All items must be hand-held and cannot be a traditional weapon. They should not exceed the size and weight of an item that may be delivered by the local mail person. To activate the duplication technique, a complicated motion (think Konami Code) must be enacted every time. There is no limit to the duplication, however, only the original item may be duplicated — none of the reproduced items will recreate this effect.

wall clipping

Every so often a character can sense a seam that only appears from certain angles. When moving left or right, up or down, this seam will come in and out of existence. When approached in the correct way, characters may force their way through the seam into another area of the mall, the library, or the church. Not all walls allow for clipping, so characters are unlikely to be able to readily return to the mall if they leave it through a wall clipping maneuver. For some reason, nearly any size object can be clipped through a wall if it can be moved by hand. Some walls will clip outside, so exercise caution when testing this glitch. No seams will lead to restricted areas.

(If choosing to keep these threads as game canon, the glitch will wear off within the first in-game week)

code bases by tricklet

Tags:
 
 
18 August 2018 @ 12:01 am

TEST DRIVE 001


-TDM threads can be considered game canon if players involved agree & if it suits any roles you may decide to choose for the current plot.
-Any reserving player that does not submit an app by Saturday morning will be subject to challenging applicants.
-Participation in the Test Drive is worth a flat 10 points per month rather than per thread, and you must have a minimum of 5 comments in that month to qualify for it.
-This TDM is good for the duration of the Mist setting. A new TDM will go up before the next setting.

The NETWORK for this setting is a voice-only walkie talkie system that can be used to communicate between all locations. The default channel will be open to all walkie talkies, but characters can change to an unused channel for private conversation.
of note: There seems to be something strange about these walkie talkies, in that there is no static. The quality is disturbingly crystal clear, like the person you're speaking to is right next to you instead of miles away.

CONTENT WARNING: Some prompts contain gore, character death, and substance abuse.

Reserves will open on Saturday, September 8 until Saturday, September 15
Applications will open Saturday, September 15 until Saturday, September 22


General Prompts



The lights above you are a blindingly, pristine white. The walls around you curve up into the ceiling like the inside of an MRI machine. Your hands, feet, and midsection are strapped to a clinical table, and minutes seem to tick by, with no clear course for escape presenting itself to you.

The curved white space above you flickers with color, and a perfect square like a television screen expands before your eyes. It pans over what appears to be a town, something small and simply populated.

“Hello, and welcome to your first setting,” a neutrally cadenced feminine sounding voice begins, riding the line between human and machine. As she speaks, captions of the text type themselves in neat and perfect Arial font. “The location is loosely based off Bridgton, Maine, United States of America, Earth. The year is 2007. You have been selected to participate. Obedience ensures an enjoyable and immersive experience for our audience. If you have been granted a role, instructions will follow. Do not talk about the role. Do not attempt disobedience. If you have not been granted a role, your objective for this round is simple: survive.”

After that, the shackles may release promptly and allow your character to roam free. Or perhaps not — perhaps they've been given a role to play, and if so, further instructions will play out upon the screen. Once suitably briefed, characters will be released to their own devices. Beware the mist.

CHECK OUT THE CURRENT SETTING PAGE FOR DETAILS ABOUT THE LOCATION.

learn from the mistakes of others


A pair of unperturbed mall inhabitants decide to chance the mist. They're the first of a handful to trickle out the front doors, and they seem to get by just fine. About a minute ticks by, and they disappear completely into the dense fog that presses in from every direction. It's so anticlimactic that for a moment it almost seems stupid to feel uncomfortable by the sight of it.

Until precisely one half of a body is hurled abruptly and with great force from an indeterminate point in the obscurity. It's not a top half or a bottom half; no, it's a cleanly sliced left half, head to toe as though a neat line were cut down the middle. It slams into the transparent glass doors and crumples before them, still and obviously unmoving, slowly leaking.

After a few seconds, a dark tendril of something reaches out, curls around the jutting left ankle, and drags it with painstaking slowness back into the fog.

At least the rest of them probably made it, right?

Right?

Hopefully you weren't one of the others to follow their lead. If you were, that dark shape seems to be closing in awfully quick.

eff this, let's bounce


A pair of car keys can be found discarded or perhaps dropped in their owners' haste. Braving the mist when it's at its lightest and pressing the key fob will cause a car to beep politely, flashing lights to indicate its location in the fog. Take anyone willing to go with you and pile in. Try to get the hell out of dodge!

An excellent idea....

Within five miles of the car's journey the battery will die and the engine will stall. Consider yourselves effectively stranded and with no one but yourselves to blame. Perhaps help will come if you wait long enough? Hours, surely no more than a few days... Maybe you should consider braving the fog to get back? Five miles can feel like a hundred in conditions like these.

Either way, it seems like you're trapped in the car for about as long as R. Kelly got trapped in the closet during that one unfortunate CD.

radio chatter


Characters in the library and the church will be able to communicate via walkie talkie radio chatter immediately! Characters in the mall will not have this ability until later in the month, so any network style threads with a mall character will take place during Week Two of the October plot or later, after most people have already been fully introduced to the setting and given time to adapt.

Roles

Employee of the Month (Multiple)

Some characters will be printed wearing a designated kiosk uniform, their name sloppily stickered in slightly crooked letters onto a Dippin' Dots badge, or whatever store they may happen to be assigned to. The cool voice that introduces them to the mist will carry on to tell them that they'll be playing employee # _____ in this month's immersive experience. Their motivations and objectives are simple: go to work.

Except the role seems to be bugged, because they can never not go to work. If they leave the five or six foot radius of their designated post they'll begin to experience consequences, which worsen in severity based on distance and duration. The role doesn't end at mall closing, it doesn't end on Saturdays, it simply doesn't end. Hopefully next month's code push will have a bug fix; we apologize for the inconvenience.

(If choosing to keep these threads as game canon, the role will wear off within the first in-game week)

Aggravated Assault

Congratulations, participant! You will be playing the role of a CONVICTED FELON having recently been released on parole. Your motivation for this month's immersive experience is frustration. Having undergone hard time, you'll find that we have increased your aggression and temper characteristics, and lowered your inhibitions. Your objective is to find and begin an altercation with Snuff the Rooster, who will be playing the role of the person who turned you in, NARK. Your altercation must take place in a public space with witnesses, and may not stop until Snuff the Rooster is unconscious, evicted from the mall, or someone intervenes.

Thank you for your participation!

Consequences for not completing the objective in this role can be moderate to severe.

Snuff the Rooster

Congratulations, participant! You will be playing the role of NARK. Formerly a close friend and ally of CONVICTED FELON from Aggravated Assault, you were quick to roll on them during police questioning in exchange for your freedom. Your motivation is to turn over a new leaf, and get your shit together. Your objective is to survive the altercation.

Thank you for your participation!

The Lovers (Duo Role)


Congratulations, participant! You will be playing one half of a partnership role! Please seek out (character 2). Your motivation this round is love, and the need to protect your partner from threats both inside and outside of the mall. Your objectives is to greet your lover with a kiss and place them above all others. Do not act like strangers.
Consequences for not completing the objective in this role or failing to present a convincing couple can be mild to moderate.

Pathological

Congratulations, participant! You will be playing a background character in our current setting. Your motivation is to tell lies; at least one third of what you say must be unarguably untrue. Your objective is to keep these lies from being discovered as false.
Consequences for not complying with this role can vary from mild to severe, with the compulsion to tell larger and larger lies growing as time goes on.

Scared Speechless

Congratulations, participant! You will be playing a background character in our current setting. You may choose one person, stranger or otherwise. This is the only person you may communicate with, either verbally or through writing.
Consequences for not complying with this role are severe.

Glitches


potency error

Someone seems to have miscalculated the relative strength of intoxicants; all inhibition-altering substances seem to have been cranked up to eleven. One shot has the strength of three, though the taste seems to stay exactly the same. One or two drinks will quickly creep up on you. One of the joints found discarded in the bathroom trashcans will easily green you out. God forbid you've got anything stronger.

greatest movie of all time

Settling in to the relatively nice theater found at the far end of the mall is a decent way to make the time go by. The projectors are automated, and there are six different theaters that show flicks at scheduled times.

Except that every single one of them is showing Spider-Man 3. Every single one, every single showing, no matter what is advertised, becomes Spider-Man 3. That's how you know this is a horror game. Hope you didn't wander in by mistake because the doors will shut behind you and leave you to watch the entire showing. Please keep your feet off of the seats.

please replace toner cartridge

It seems there was an error in printing someone this first time around; everything came through but the visuals somehow. Your character is flesh and blood, fully formed, wearing tangible clothes even, but are completely invisible. Donning additional clothing causes it to clip out and then promptly disappear. Taking clothes off will cause them to reappear. Hopefully this gets fixed in the next lite patch.

(If choosing to keep these threads as game canon, the glitch will wear off within the first in-game week)

code bases by tricklet
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