
TEST DRIVE 002
-TDM threads can be considered game canon if players involved agree & if it suits any roles you may decide to choose for the current plot.
-Any reserving player that does not submit an app by Saturday morning will be subject to challenging applicants.
-Participation in the Test Drive is worth a flat 10 points per month rather than per thread, and you must have a minimum of 5 comments in that month to qualify for it.
-This TDM is good for the duration of the Mist setting. A new TDM will go up before the next setting.
The NETWORK for this setting is a voice-only walkie talkie system that can be used to communicate between all locations. The default channel will be open to all walkie talkies, but characters can change to an unused channel for private conversation.
of note: There seems to be something strange about these walkie talkies, in that there is no static. The quality is disturbingly crystal clear, like the person you're speaking to is right next to you instead of miles away.
CONTENT WARNING: Some prompts contain gore, character death, substance abuse, and other horror-related items. Please warn accordingly.

The lights above you are a blindingly, pristine white. The walls around you curve up into the ceiling like the inside of an MRI machine. Your hands, feet, and midsection are strapped to a clinical table, and minutes seem to tick by, with no clear course for escape presenting itself to you.
The curved white space above you flickers with color, and a perfect square like a television screen expands before your eyes. It pans over what appears to be a town, something small and simply populated.
“Hello, and welcome to your first setting,” a neutrally cadenced feminine sounding voice begins, riding the line between human and machine. As she speaks, captions of the text type themselves in neat and perfect Arial font. “The location is loosely based off Bridgton, Maine, United States of America, Earth. The year is 2007. You have been selected to participate. Obedience ensures an enjoyable and immersive experience for our audience. If you have been granted a role, instructions will follow. Do not talk about the role. Do not attempt disobedience. If you have not been granted a role, your objective for this round is simple: survive.”
After that, the shackles may release promptly and allow your character to roam free. Or perhaps not — perhaps they've been given a role to play, and if so, further instructions will play out upon the screen. Once suitably briefed, characters will be released to their own devices. Beware the mist.
all love is unrequited (multiple)A group of characters find themselves in a desperate love dodecahedron!
One (or multiple) characters must resolve or accept a complicated conundrum of romantic proportions. Regardless of the state of things, these characters will find their minds constantly preoccupied by one (or many) of the prestigious members one of Maine's most complicated love polyhedrons!
Perhaps you should ask your friends how they feel about so-and-so, or launch into a spectacular display of epic romance. Unfortunately, no matter what you do, the person you've turned your interests toward only has eyes for someone else...
catchphrase
Something's repeating on you. Characters have a distinct feeling that something is stuck in their heads. It's a song, or a line from a movie, or a distinct catchphrase, and as time goes on, it's working its way in deeper. Compulsively, characters are driven to insert their specific catchphrase into conversations as often as possible. The longer they go without saying their phrase, the harder it will become to say anything else, until eventually the person is not able to speak at all.
To reverse the effects, characters will need to utter their phrase much more often than before. In the case of larger bodies of work, characters can publicly recite the entire work to negate the effects, or pass on the effects by convincing someone else to publicly recite the entire work instead.
field promotion
You've been deputized! Characters showing high moral promise (or adequately pretending to) may be enlisted to assist Mall Security. With new power comes new authority and responsibilities. Deputized characters will be given keys to access all mall locations during all hours, save for the Security Chief's office. These characters will also be provided a stun gun that may be used against other characters (with player permission). When used, these stun guns will provide a shock as well as a temporary, random effect for 1 hour: extreme truthfulness, food lust, emoji speak, belligerence, compliance (at the affected character's choice).
The stun guns can be used up to three times a day and cannot be blocked or nullified.
a simple plan
Characters looking to launch plans of any time will find that everything is much more difficult to execute. Simple tasks, such as gathering supplies, are guaranteed to go awry, sometimes with hilarious results. Stock will be depleted, other mall workers will be shockingly unhelpful, and if you're not careful, that shelf of marbles with scatter at everyone's feet making the entire Toys 'R Us like an uncontrollable skating rink.
The effects will last a week and can only be negated by formulating more and more ridiculous plans. The stranger the plan, the more it seems to work out, so as long as everyone acts like human Rube Goldberg machines, things will be A-OK.

Employee of the Month (Multiple)
Some characters will be printed wearing a designated kiosk uniform, their name sloppily stickered in slightly crooked letters onto a Dippin' Dots badge, or whatever store they may happen to be assigned to. The cool voice that introduces them to the mist will carry on to tell them that they'll be playing employee # _____ in this month's immersive experience. Their motivations and objectives are simple: go to work.
Except the role seems to be bugged, because they can never not go to work. If they leave the five or six foot radius of their designated post they'll begin to experience consequences, which worsen in severity based on distance and duration. The role doesn't end at mall closing, it doesn't end on Saturdays, it simply doesn't end. Hopefully next month's code push will have a bug fix; we apologize for the inconvenience.
(If choosing to keep these threads as game canon, the role will wear off within the first in-game week)
Aggravated Assault
Congratulations, participant! You will be playing the role of a CONVICTED FELON having recently been released on parole. Your motivation for this month's immersive experience is frustration. Having undergone hard time, you'll find that we have increased your aggression and temper characteristics, and lowered your inhibitions. Your objective is to find and begin an altercation with Snuff the Rooster, who will be playing the role of the person who turned you in, NARK. Your altercation must take place in a public space with witnesses, and may not stop until Snuff the Rooster is unconscious, evicted from the mall, or someone intervenes.
Thank you for your participation!
Consequences for not completing the objective in this role can be moderate to severe.
Snuff the Rooster
Congratulations, participant! You will be playing the role of NARK. Formerly a close friend and ally of CONVICTED FELON from Aggravated Assault, you were quick to roll on them during police questioning in exchange for your freedom. Your motivation is to turn over a new leaf, and get your shit together. Your objective is to survive the altercation.
Thank you for your participation!
The Lovers (Duo Role)
Congratulations, participant! You will be playing one half of a partnership role! Please seek out (character 2). Your motivation this round is love, and the need to protect your partner from threats both inside and outside of the mall. Your objectives is to greet your lover with a kiss and place them above all others. Do not act like strangers.
Consequences for not completing the objective in this role or failing to present a convincing couple can be mild to moderate.
Pathological
Congratulations, participant! You will be playing a background character in our current setting. Your motivation is to tell lies; at least one third of what you say must be unarguably untrue. Your objective is to keep these lies from being discovered as false.
Consequences for not complying with this role can vary from mild to severe, with the compulsion to tell larger and larger lies growing as time goes on.
Scared Speechless
Congratulations, participant! You will be playing a background character in our current setting. You may choose one person, stranger or otherwise. This is the only person you may communicate with, either verbally or through writing.
Consequences for not complying with this role are severe.
(Test Drive roles may remain throughout this setting. When new roles are added, all past roles noted on any Test Drive of the same setting are available as a prompt for test drive purposes.)

zero gravity
A bug is running rampant through the system and the gravity protocols have been corrupted. Throughout the mall, various locations will intermittently lack gravity. Items and characters will float within that specific area for as long as the gravity is turned off. Pockets can range from minutes to hours. Once leaving the pocket, items and characters will cease to float.
reproduction
Certain small items scattered throughout the setting are able to be duplicated using a complicated character action. All items must be hand-held and cannot be a traditional weapon. They should not exceed the size and weight of an item that may be delivered by the local mail person. To activate the duplication technique, a complicated motion (think Konami Code) must be enacted every time. There is no limit to the duplication, however, only the original item may be duplicated — none of the reproduced items will recreate this effect.
wall clipping
Every so often a character can sense a seam that only appears from certain angles. When moving left or right, up or down, this seam will come in and out of existence. When approached in the correct way, characters may force their way through the seam into another area of the mall, the library, or the church. Not all walls allow for clipping, so characters are unlikely to be able to readily return to the mall if they leave it through a wall clipping maneuver. For some reason, nearly any size object can be clipped through a wall if it can be moved by hand. Some walls will clip outside, so exercise caution when testing this glitch. No seams will lead to restricted areas.
(If choosing to keep these threads as game canon, the glitch will wear off within the first in-game week)
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