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Test Drive

TEST DRIVE 001
-TDM threads can be considered game canon if players involved agree & if it suits any roles you may decide to choose for the current plot.
-Any reserving player that does not submit an app by Saturday morning will be subject to challenging applicants.
-Participation in the Test Drive is worth a flat 10 points per month rather than per thread, and you must have a minimum of 5 comments in that month to qualify for it.
-This TDM is good for the duration of the Mist setting. A new TDM will go up before the next setting.
The NETWORK for this setting is a voice-only walkie talkie system that can be used to communicate between all locations. The default channel will be open to all walkie talkies, but characters can change to an unused channel for private conversation.
of note: There seems to be something strange about these walkie talkies, in that there is no static. The quality is disturbingly crystal clear, like the person you're speaking to is right next to you instead of miles away.
CONTENT WARNING: Some prompts contain gore, character death, and substance abuse.
Applications will open Saturday, September 15 until Saturday, September 22

The lights above you are a blindingly, pristine white. The walls around you curve up into the ceiling like the inside of an MRI machine. Your hands, feet, and midsection are strapped to a clinical table, and minutes seem to tick by, with no clear course for escape presenting itself to you.
The curved white space above you flickers with color, and a perfect square like a television screen expands before your eyes. It pans over what appears to be a town, something small and simply populated.
“Hello, and welcome to your first setting,” a neutrally cadenced feminine sounding voice begins, riding the line between human and machine. As she speaks, captions of the text type themselves in neat and perfect Arial font. “The location is loosely based off Bridgton, Maine, United States of America, Earth. The year is 2007. You have been selected to participate. Obedience ensures an enjoyable and immersive experience for our audience. If you have been granted a role, instructions will follow. Do not talk about the role. Do not attempt disobedience. If you have not been granted a role, your objective for this round is simple: survive.”
After that, the shackles may release promptly and allow your character to roam free. Or perhaps not — perhaps they've been given a role to play, and if so, further instructions will play out upon the screen. Once suitably briefed, characters will be released to their own devices. Beware the mist.
learn from the mistakes of others
A pair of unperturbed mall inhabitants decide to chance the mist. They're the first of a handful to trickle out the front doors, and they seem to get by just fine. About a minute ticks by, and they disappear completely into the dense fog that presses in from every direction. It's so anticlimactic that for a moment it almost seems stupid to feel uncomfortable by the sight of it.
Until precisely one half of a body is hurled abruptly and with great force from an indeterminate point in the obscurity. It's not a top half or a bottom half; no, it's a cleanly sliced left half, head to toe as though a neat line were cut down the middle. It slams into the transparent glass doors and crumples before them, still and obviously unmoving, slowly leaking.
After a few seconds, a dark tendril of something reaches out, curls around the jutting left ankle, and drags it with painstaking slowness back into the fog.
At least the rest of them probably made it, right?
Right?
Hopefully you weren't one of the others to follow their lead. If you were, that dark shape seems to be closing in awfully quick.
eff this, let's bounce
A pair of car keys can be found discarded or perhaps dropped in their owners' haste. Braving the mist when it's at its lightest and pressing the key fob will cause a car to beep politely, flashing lights to indicate its location in the fog. Take anyone willing to go with you and pile in. Try to get the hell out of dodge!
An excellent idea....
Within five miles of the car's journey the battery will die and the engine will stall. Consider yourselves effectively stranded and with no one but yourselves to blame. Perhaps help will come if you wait long enough? Hours, surely no more than a few days... Maybe you should consider braving the fog to get back? Five miles can feel like a hundred in conditions like these.
Either way, it seems like you're trapped in the car for about as long as R. Kelly got trapped in the closet during that one unfortunate CD.
radio chatter
Characters in the library and the church will be able to communicate via walkie talkie radio chatter immediately! Characters in the mall will not have this ability until later in the month, so any network style threads with a mall character will take place during Week Two of the October plot or later, after most people have already been fully introduced to the setting and given time to adapt.

Employee of the Month (Multiple)
Some characters will be printed wearing a designated kiosk uniform, their name sloppily stickered in slightly crooked letters onto a Dippin' Dots badge, or whatever store they may happen to be assigned to. The cool voice that introduces them to the mist will carry on to tell them that they'll be playing employee # _____ in this month's immersive experience. Their motivations and objectives are simple: go to work.
Except the role seems to be bugged, because they can never not go to work. If they leave the five or six foot radius of their designated post they'll begin to experience consequences, which worsen in severity based on distance and duration. The role doesn't end at mall closing, it doesn't end on Saturdays, it simply doesn't end. Hopefully next month's code push will have a bug fix; we apologize for the inconvenience.
(If choosing to keep these threads as game canon, the role will wear off within the first in-game week)
Aggravated Assault
Congratulations, participant! You will be playing the role of a CONVICTED FELON having recently been released on parole. Your motivation for this month's immersive experience is frustration. Having undergone hard time, you'll find that we have increased your aggression and temper characteristics, and lowered your inhibitions. Your objective is to find and begin an altercation with Snuff the Rooster, who will be playing the role of the person who turned you in, NARK. Your altercation must take place in a public space with witnesses, and may not stop until Snuff the Rooster is unconscious, evicted from the mall, or someone intervenes.
Thank you for your participation!
Consequences for not completing the objective in this role can be moderate to severe.
Snuff the Rooster
Congratulations, participant! You will be playing the role of NARK. Formerly a close friend and ally of CONVICTED FELON from Aggravated Assault, you were quick to roll on them during police questioning in exchange for your freedom. Your motivation is to turn over a new leaf, and get your shit together. Your objective is to survive the altercation.
Thank you for your participation!
The Lovers (Duo Role)
Congratulations, participant! You will be playing one half of a partnership role! Please seek out (character 2). Your motivation this round is love, and the need to protect your partner from threats both inside and outside of the mall. Your objectives is to greet your lover with a kiss and place them above all others. Do not act like strangers.
Consequences for not completing the objective in this role or failing to present a convincing couple can be mild to moderate.
Pathological
Congratulations, participant! You will be playing a background character in our current setting. Your motivation is to tell lies; at least one third of what you say must be unarguably untrue. Your objective is to keep these lies from being discovered as false.
Consequences for not complying with this role can vary from mild to severe, with the compulsion to tell larger and larger lies growing as time goes on.
Scared Speechless
Congratulations, participant! You will be playing a background character in our current setting. You may choose one person, stranger or otherwise. This is the only person you may communicate with, either verbally or through writing.
Consequences for not complying with this role are severe.

potency error
Someone seems to have miscalculated the relative strength of intoxicants; all inhibition-altering substances seem to have been cranked up to eleven. One shot has the strength of three, though the taste seems to stay exactly the same. One or two drinks will quickly creep up on you. One of the joints found discarded in the bathroom trashcans will easily green you out. God forbid you've got anything stronger.
greatest movie of all time
Settling in to the relatively nice theater found at the far end of the mall is a decent way to make the time go by. The projectors are automated, and there are six different theaters that show flicks at scheduled times.
Except that every single one of them is showing Spider-Man 3. Every single one, every single showing, no matter what is advertised, becomes Spider-Man 3. That's how you know this is a horror game. Hope you didn't wander in by mistake because the doors will shut behind you and leave you to watch the entire showing. Please keep your feet off of the seats.
please replace toner cartridge
It seems there was an error in printing someone this first time around; everything came through but the visuals somehow. Your character is flesh and blood, fully formed, wearing tangible clothes even, but are completely invisible. Donning additional clothing causes it to clip out and then promptly disappear. Taking clothes off will cause them to reappear. Hopefully this gets fixed in the next lite patch.
(If choosing to keep these threads as game canon, the glitch will wear off within the first in-game week)
no subject
"Yeah, but where are the cameras? And craft services? And what genre is this even? Locked in a theatre with a stranger? If they're going for Saw, they're short one little guy on a trike and a shit-ton of weapons." Too many questions with no answers - it was maddening, but pretty much the norm for Dean. In his regular life, he'd just talk it out with his brother, Sam, and eventually, one of them would hit upon something that pulled everything together. So Dean kept babbling.
"Or maybe it's like Survivor." Dean's voice pitched up a bit, sounding excited. "So this is just, y'know, the first challenge to establish our 'types.'" He looked up at her, realized his mistake, and then busied himself looking anywhere other than her ass.
He felt the need to keep the conversation going with something a little better than speculation about their situation, so he picked pointless speculation about other situations. "So who would you be on Survivor?"
no subject
And yes, they'd played many a game of who would be who within the Order. Everyone had pretty much unanimously agreed that Diana was Tina. She was well-liked by pretty much anyone and more than a few believers thought she'd end up on top one day.
Diana wasn't one.
At least she had a nice ass. And didn't mind Dean checking it out too much. She owned a mirror, she knew what she looked like.
"I'm thinking more experimental theatre, though," she added, carefully climbing back down and putting a hand on his shoulder, mostly so he could feel chivalrous and junk. "And anyone who can kidnap us the way oujia they did obviously can make a camera we can't see, don't you think?"
no subject
Onscreen, Spider-Man was engaged in a battle with Venom. Other than being an engaging and epic battle that totally did justice to the franchise, it signaled the film was nearly over. He said as much to Diana.
“I guess we can try waiting it out?” That had been his unwitting plan at the outset anyway. “Because you’re right - if they need us for something they’ll have to feed us. And if they don’t?” He shrugged, leaving whatever he intended to try then to her interpretation.
no subject
And usually, she did.
With a little shrug, she plopped down into the seat beside him, looking up at the screen. She'd completely lost the thread of the plot, but this point. But she supposed movies like this weren't made for the plot.
"You know what I could never figure out," she said, leaning over toward Dean. "Why does the spiderweb come out of his wrists? That's not where it comes out on a spider."
no subject
Harry Osborn died on the screen (and James Franco nailed the death scene). Dean turned to Diana, stricken by sudden curiosity. “Were they advertising another movie playing in here when you came in?” He was wondering if she’d also been lured in by The Hangover Part II, or if had been something else, something that had somehow targeted her specifically.
no subject
She shrugged.
The situation was stressful and scary and, so far, lacking in any kind of explanation.
Diana, of all people, knew she sometimes needed to turn her brain off. It was for everyone's benefit, not just her own. She could hear the little beast scratching at the door inside her mind.
no subject
But at least these horrible events sometimes led him to an interesting and beautiful girl who needed his help.
“We’ll figure it out, though.” He gave her his most reassuring smile, visible for a moment as the bright final scene in the movie gave way to the dim credits.