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Test Drive

TEST DRIVE 001
-TDM threads can be considered game canon if players involved agree & if it suits any roles you may decide to choose for the current plot.
-Any reserving player that does not submit an app by Saturday morning will be subject to challenging applicants.
-Participation in the Test Drive is worth a flat 10 points per month rather than per thread, and you must have a minimum of 5 comments in that month to qualify for it.
-This TDM is good for the duration of the Mist setting. A new TDM will go up before the next setting.
The NETWORK for this setting is a voice-only walkie talkie system that can be used to communicate between all locations. The default channel will be open to all walkie talkies, but characters can change to an unused channel for private conversation.
of note: There seems to be something strange about these walkie talkies, in that there is no static. The quality is disturbingly crystal clear, like the person you're speaking to is right next to you instead of miles away.
CONTENT WARNING: Some prompts contain gore, character death, and substance abuse.
Applications will open Saturday, September 15 until Saturday, September 22

The lights above you are a blindingly, pristine white. The walls around you curve up into the ceiling like the inside of an MRI machine. Your hands, feet, and midsection are strapped to a clinical table, and minutes seem to tick by, with no clear course for escape presenting itself to you.
The curved white space above you flickers with color, and a perfect square like a television screen expands before your eyes. It pans over what appears to be a town, something small and simply populated.
“Hello, and welcome to your first setting,” a neutrally cadenced feminine sounding voice begins, riding the line between human and machine. As she speaks, captions of the text type themselves in neat and perfect Arial font. “The location is loosely based off Bridgton, Maine, United States of America, Earth. The year is 2007. You have been selected to participate. Obedience ensures an enjoyable and immersive experience for our audience. If you have been granted a role, instructions will follow. Do not talk about the role. Do not attempt disobedience. If you have not been granted a role, your objective for this round is simple: survive.”
After that, the shackles may release promptly and allow your character to roam free. Or perhaps not — perhaps they've been given a role to play, and if so, further instructions will play out upon the screen. Once suitably briefed, characters will be released to their own devices. Beware the mist.
learn from the mistakes of others
A pair of unperturbed mall inhabitants decide to chance the mist. They're the first of a handful to trickle out the front doors, and they seem to get by just fine. About a minute ticks by, and they disappear completely into the dense fog that presses in from every direction. It's so anticlimactic that for a moment it almost seems stupid to feel uncomfortable by the sight of it.
Until precisely one half of a body is hurled abruptly and with great force from an indeterminate point in the obscurity. It's not a top half or a bottom half; no, it's a cleanly sliced left half, head to toe as though a neat line were cut down the middle. It slams into the transparent glass doors and crumples before them, still and obviously unmoving, slowly leaking.
After a few seconds, a dark tendril of something reaches out, curls around the jutting left ankle, and drags it with painstaking slowness back into the fog.
At least the rest of them probably made it, right?
Right?
Hopefully you weren't one of the others to follow their lead. If you were, that dark shape seems to be closing in awfully quick.
eff this, let's bounce
A pair of car keys can be found discarded or perhaps dropped in their owners' haste. Braving the mist when it's at its lightest and pressing the key fob will cause a car to beep politely, flashing lights to indicate its location in the fog. Take anyone willing to go with you and pile in. Try to get the hell out of dodge!
An excellent idea....
Within five miles of the car's journey the battery will die and the engine will stall. Consider yourselves effectively stranded and with no one but yourselves to blame. Perhaps help will come if you wait long enough? Hours, surely no more than a few days... Maybe you should consider braving the fog to get back? Five miles can feel like a hundred in conditions like these.
Either way, it seems like you're trapped in the car for about as long as R. Kelly got trapped in the closet during that one unfortunate CD.
radio chatter
Characters in the library and the church will be able to communicate via walkie talkie radio chatter immediately! Characters in the mall will not have this ability until later in the month, so any network style threads with a mall character will take place during Week Two of the October plot or later, after most people have already been fully introduced to the setting and given time to adapt.

Employee of the Month (Multiple)
Some characters will be printed wearing a designated kiosk uniform, their name sloppily stickered in slightly crooked letters onto a Dippin' Dots badge, or whatever store they may happen to be assigned to. The cool voice that introduces them to the mist will carry on to tell them that they'll be playing employee # _____ in this month's immersive experience. Their motivations and objectives are simple: go to work.
Except the role seems to be bugged, because they can never not go to work. If they leave the five or six foot radius of their designated post they'll begin to experience consequences, which worsen in severity based on distance and duration. The role doesn't end at mall closing, it doesn't end on Saturdays, it simply doesn't end. Hopefully next month's code push will have a bug fix; we apologize for the inconvenience.
(If choosing to keep these threads as game canon, the role will wear off within the first in-game week)
Aggravated Assault
Congratulations, participant! You will be playing the role of a CONVICTED FELON having recently been released on parole. Your motivation for this month's immersive experience is frustration. Having undergone hard time, you'll find that we have increased your aggression and temper characteristics, and lowered your inhibitions. Your objective is to find and begin an altercation with Snuff the Rooster, who will be playing the role of the person who turned you in, NARK. Your altercation must take place in a public space with witnesses, and may not stop until Snuff the Rooster is unconscious, evicted from the mall, or someone intervenes.
Thank you for your participation!
Consequences for not completing the objective in this role can be moderate to severe.
Snuff the Rooster
Congratulations, participant! You will be playing the role of NARK. Formerly a close friend and ally of CONVICTED FELON from Aggravated Assault, you were quick to roll on them during police questioning in exchange for your freedom. Your motivation is to turn over a new leaf, and get your shit together. Your objective is to survive the altercation.
Thank you for your participation!
The Lovers (Duo Role)
Congratulations, participant! You will be playing one half of a partnership role! Please seek out (character 2). Your motivation this round is love, and the need to protect your partner from threats both inside and outside of the mall. Your objectives is to greet your lover with a kiss and place them above all others. Do not act like strangers.
Consequences for not completing the objective in this role or failing to present a convincing couple can be mild to moderate.
Pathological
Congratulations, participant! You will be playing a background character in our current setting. Your motivation is to tell lies; at least one third of what you say must be unarguably untrue. Your objective is to keep these lies from being discovered as false.
Consequences for not complying with this role can vary from mild to severe, with the compulsion to tell larger and larger lies growing as time goes on.
Scared Speechless
Congratulations, participant! You will be playing a background character in our current setting. You may choose one person, stranger or otherwise. This is the only person you may communicate with, either verbally or through writing.
Consequences for not complying with this role are severe.

potency error
Someone seems to have miscalculated the relative strength of intoxicants; all inhibition-altering substances seem to have been cranked up to eleven. One shot has the strength of three, though the taste seems to stay exactly the same. One or two drinks will quickly creep up on you. One of the joints found discarded in the bathroom trashcans will easily green you out. God forbid you've got anything stronger.
greatest movie of all time
Settling in to the relatively nice theater found at the far end of the mall is a decent way to make the time go by. The projectors are automated, and there are six different theaters that show flicks at scheduled times.
Except that every single one of them is showing Spider-Man 3. Every single one, every single showing, no matter what is advertised, becomes Spider-Man 3. That's how you know this is a horror game. Hope you didn't wander in by mistake because the doors will shut behind you and leave you to watch the entire showing. Please keep your feet off of the seats.
please replace toner cartridge
It seems there was an error in printing someone this first time around; everything came through but the visuals somehow. Your character is flesh and blood, fully formed, wearing tangible clothes even, but are completely invisible. Donning additional clothing causes it to clip out and then promptly disappear. Taking clothes off will cause them to reappear. Hopefully this gets fixed in the next lite patch.
(If choosing to keep these threads as game canon, the glitch will wear off within the first in-game week)
no subject
Vrenille knows how to do this kind of magic--or magic that would have a similar effect, at least--but he's never tried to teach anyone else to do it, and it's not the kind of thing he feels overly confident about. He'll absolutely give it a try though, because being stuck in stealth that way? That has to be disorienting, especially if you're not used to it.
Stepping forward he extends a hand to try and find where the man he's talking to is standing. He's reaching for a shoulder, which probably means that he ends up touching Steve around chest height.
"Usually it's more about trying to cause the invisibility. It mostly ends kinda on its own but... Think about being aligned with everything around you. Focus your energy on just being in place, here, like grains of sugar sinking down in a glass of water."
Despite how nervous and uncertain he feels about everything around him, he manages to make his voice quite calm and steady, like the pressure of his hand. "The grains don't dissolve, they settle. You can see them at the bottom of the glass. Draw your energy towards being like that, being like those grains."
no subject
"I don't suppose you saw me flicker or anything, did you?" It's probably too much to expect it. Normally, he'd be a little more optimistic about the whole thing, but he's just been through the wringer before waking up here. He's not giving up, but there might be bigger problems to focus on right now.
Questions like where are they? What brought them here? How can they get back to where they were? Is any of it even real?
no subject
So he drops his hands back to his sides, concentrates for a moment, and tries a stealth spell on himself, just to see. For about two seconds, he sort of shimmers, almost mirage-like, his body momentarily taking on an appearance like rippled water--it almost reflects the space around him and drops him into a kind of camouflage, but the illusion is always imperfect, he's always still visible, and in the span of a breath it simply ends, leaving him standing there just as solidly and clearly as he began.
His frown deepens. He tries to will a clone of himself into existence, and this for him should be easy--a perfect physical replica of himself with enough substance to touch, to perform simple tasks...
Only all he manages is the hint of something like a purple-pink outline, the body double standing beside him for barely a second before it seems to dissipate into a nothingness that trails away with the ghost of purplish butterflies. He looks distinctly displeased.
"Ah crap."
no subject
"Has that ever happened before?" He thinks it's a fair question. If they can find some correlation, maybe they can figure out exactly what's happening here.
no subject
He thinks for a moment. "Hey, you don't have a weapon do you? A scepter or a pistol? Or maybe a shield?" He has no idea the irony. "Guess they took everything of mine."
It's a long shot, but maybe if he had something he already knew how to use and he could just focus the magic through it.
no subject
"I have a feeling we're going to have to improvise." Or do without. "Are you feeling alright other than your lack of clones?"
Steve's not sure what to make of that, but he can't pretend to know all the ways a person can get powers. He's lost count of all the different things he's experienced that could give powers or grant abilities and there must be more out there in the universe that he hasn't seen.
no subject
Look, he's got to joke, okay? He doesn't know how the hell to get through this without a little bit of gallows humor.
Serious answer though: "Aside from my magic, I seem to have all my fingers and toes. But if what that voice in the," he gestures vaguely towards the machines behind them; he doesn't know what they're called so, "thing said is true, I'm only allowed to talk to one person here, or else." Who the hell knows what the "or else" is meant to entail.
"So I guess that's you now, my invisible friend. I hope you're a cool guy." He's putting on a brave face by saying it this way, but the truth is he's scared as hell. He'd really like to have someone or something familiar around too. Instead he's got a man he can't even see. The only thing to do is just to make it work though.
"Are you feeling okay--aside from the whole transparent thing?"
no subject
"If you could see me, you'd see that I'm the picture of health." He sighs and starts to look around. "So you can't talk to anyone else?"
Maybe someone else might not take that responsibility as seriously as Steve will, but he's not about to let anyone down when they're relying on him, at least not without a fight.
no subject
He exhales a deep breath, "I guess it depends if I wanna test our...'audience,' find out just how severe their 'severe consequences' can be. Then again," he gestures at the other man's general lack of visibility, "maybe I don't wanna test them too much."
All that aside, though, he's got a pretty good feeling about his new companion--his voice, his attitude, there's just something about him... It's like he manages to have a palpable presence even without the visuals, and it's the kind of presence that wins loyalty almost straight away.
He extends a hand in the man's direction, "I'm Vrenille." Because they ought to have names, he thinks, to compensate for all the other things that they lack, and because if he's meant to play a "background character" in this whole circus, then maybe he's okay playing it to this man's lead.
no subject
"Steve Rogers. It's nice to meet you, Vrenille." And he means it, too. Vrenille has been nothing but helpful and friendly to Steve. In a situation like this, it's all Steve can really hope for in a stranger. That he seems to have some interesting skills doesn't hurt, either. Maybe they can figure this out together.
"Let's see if we can find some clues out there." He slips his hand free, but waits to make sure Vrenille is moving before he does. There's one major exit he can see, but he knows he's a little hard to follow right now.