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uploadedmods ([personal profile] uploadedmods) wrote in [community profile] uploadedmeme2018-08-18 12:01 am
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Test Drive


TEST DRIVE 001


-TDM threads can be considered game canon if players involved agree & if it suits any roles you may decide to choose for the current plot.
-Any reserving player that does not submit an app by Saturday morning will be subject to challenging applicants.
-Participation in the Test Drive is worth a flat 10 points per month rather than per thread, and you must have a minimum of 5 comments in that month to qualify for it.
-This TDM is good for the duration of the Mist setting. A new TDM will go up before the next setting.

The NETWORK for this setting is a voice-only walkie talkie system that can be used to communicate between all locations. The default channel will be open to all walkie talkies, but characters can change to an unused channel for private conversation.
of note: There seems to be something strange about these walkie talkies, in that there is no static. The quality is disturbingly crystal clear, like the person you're speaking to is right next to you instead of miles away.

CONTENT WARNING: Some prompts contain gore, character death, and substance abuse.

Reserves will open on Saturday, September 8 until Saturday, September 15
Applications will open Saturday, September 15 until Saturday, September 22


General Prompts



The lights above you are a blindingly, pristine white. The walls around you curve up into the ceiling like the inside of an MRI machine. Your hands, feet, and midsection are strapped to a clinical table, and minutes seem to tick by, with no clear course for escape presenting itself to you.

The curved white space above you flickers with color, and a perfect square like a television screen expands before your eyes. It pans over what appears to be a town, something small and simply populated.

“Hello, and welcome to your first setting,” a neutrally cadenced feminine sounding voice begins, riding the line between human and machine. As she speaks, captions of the text type themselves in neat and perfect Arial font. “The location is loosely based off Bridgton, Maine, United States of America, Earth. The year is 2007. You have been selected to participate. Obedience ensures an enjoyable and immersive experience for our audience. If you have been granted a role, instructions will follow. Do not talk about the role. Do not attempt disobedience. If you have not been granted a role, your objective for this round is simple: survive.”

After that, the shackles may release promptly and allow your character to roam free. Or perhaps not — perhaps they've been given a role to play, and if so, further instructions will play out upon the screen. Once suitably briefed, characters will be released to their own devices. Beware the mist.

CHECK OUT THE CURRENT SETTING PAGE FOR DETAILS ABOUT THE LOCATION.

learn from the mistakes of others


A pair of unperturbed mall inhabitants decide to chance the mist. They're the first of a handful to trickle out the front doors, and they seem to get by just fine. About a minute ticks by, and they disappear completely into the dense fog that presses in from every direction. It's so anticlimactic that for a moment it almost seems stupid to feel uncomfortable by the sight of it.

Until precisely one half of a body is hurled abruptly and with great force from an indeterminate point in the obscurity. It's not a top half or a bottom half; no, it's a cleanly sliced left half, head to toe as though a neat line were cut down the middle. It slams into the transparent glass doors and crumples before them, still and obviously unmoving, slowly leaking.

After a few seconds, a dark tendril of something reaches out, curls around the jutting left ankle, and drags it with painstaking slowness back into the fog.

At least the rest of them probably made it, right?

Right?

Hopefully you weren't one of the others to follow their lead. If you were, that dark shape seems to be closing in awfully quick.

eff this, let's bounce


A pair of car keys can be found discarded or perhaps dropped in their owners' haste. Braving the mist when it's at its lightest and pressing the key fob will cause a car to beep politely, flashing lights to indicate its location in the fog. Take anyone willing to go with you and pile in. Try to get the hell out of dodge!

An excellent idea....

Within five miles of the car's journey the battery will die and the engine will stall. Consider yourselves effectively stranded and with no one but yourselves to blame. Perhaps help will come if you wait long enough? Hours, surely no more than a few days... Maybe you should consider braving the fog to get back? Five miles can feel like a hundred in conditions like these.

Either way, it seems like you're trapped in the car for about as long as R. Kelly got trapped in the closet during that one unfortunate CD.

radio chatter


Characters in the library and the church will be able to communicate via walkie talkie radio chatter immediately! Characters in the mall will not have this ability until later in the month, so any network style threads with a mall character will take place during Week Two of the October plot or later, after most people have already been fully introduced to the setting and given time to adapt.

Roles

Employee of the Month (Multiple)

Some characters will be printed wearing a designated kiosk uniform, their name sloppily stickered in slightly crooked letters onto a Dippin' Dots badge, or whatever store they may happen to be assigned to. The cool voice that introduces them to the mist will carry on to tell them that they'll be playing employee # _____ in this month's immersive experience. Their motivations and objectives are simple: go to work.

Except the role seems to be bugged, because they can never not go to work. If they leave the five or six foot radius of their designated post they'll begin to experience consequences, which worsen in severity based on distance and duration. The role doesn't end at mall closing, it doesn't end on Saturdays, it simply doesn't end. Hopefully next month's code push will have a bug fix; we apologize for the inconvenience.

(If choosing to keep these threads as game canon, the role will wear off within the first in-game week)

Aggravated Assault

Congratulations, participant! You will be playing the role of a CONVICTED FELON having recently been released on parole. Your motivation for this month's immersive experience is frustration. Having undergone hard time, you'll find that we have increased your aggression and temper characteristics, and lowered your inhibitions. Your objective is to find and begin an altercation with Snuff the Rooster, who will be playing the role of the person who turned you in, NARK. Your altercation must take place in a public space with witnesses, and may not stop until Snuff the Rooster is unconscious, evicted from the mall, or someone intervenes.

Thank you for your participation!

Consequences for not completing the objective in this role can be moderate to severe.

Snuff the Rooster

Congratulations, participant! You will be playing the role of NARK. Formerly a close friend and ally of CONVICTED FELON from Aggravated Assault, you were quick to roll on them during police questioning in exchange for your freedom. Your motivation is to turn over a new leaf, and get your shit together. Your objective is to survive the altercation.

Thank you for your participation!

The Lovers (Duo Role)


Congratulations, participant! You will be playing one half of a partnership role! Please seek out (character 2). Your motivation this round is love, and the need to protect your partner from threats both inside and outside of the mall. Your objectives is to greet your lover with a kiss and place them above all others. Do not act like strangers.
Consequences for not completing the objective in this role or failing to present a convincing couple can be mild to moderate.

Pathological

Congratulations, participant! You will be playing a background character in our current setting. Your motivation is to tell lies; at least one third of what you say must be unarguably untrue. Your objective is to keep these lies from being discovered as false.
Consequences for not complying with this role can vary from mild to severe, with the compulsion to tell larger and larger lies growing as time goes on.

Scared Speechless

Congratulations, participant! You will be playing a background character in our current setting. You may choose one person, stranger or otherwise. This is the only person you may communicate with, either verbally or through writing.
Consequences for not complying with this role are severe.

Glitches


potency error

Someone seems to have miscalculated the relative strength of intoxicants; all inhibition-altering substances seem to have been cranked up to eleven. One shot has the strength of three, though the taste seems to stay exactly the same. One or two drinks will quickly creep up on you. One of the joints found discarded in the bathroom trashcans will easily green you out. God forbid you've got anything stronger.

greatest movie of all time

Settling in to the relatively nice theater found at the far end of the mall is a decent way to make the time go by. The projectors are automated, and there are six different theaters that show flicks at scheduled times.

Except that every single one of them is showing Spider-Man 3. Every single one, every single showing, no matter what is advertised, becomes Spider-Man 3. That's how you know this is a horror game. Hope you didn't wander in by mistake because the doors will shut behind you and leave you to watch the entire showing. Please keep your feet off of the seats.

please replace toner cartridge

It seems there was an error in printing someone this first time around; everything came through but the visuals somehow. Your character is flesh and blood, fully formed, wearing tangible clothes even, but are completely invisible. Donning additional clothing causes it to clip out and then promptly disappear. Taking clothes off will cause them to reappear. Hopefully this gets fixed in the next lite patch.

(If choosing to keep these threads as game canon, the glitch will wear off within the first in-game week)

code bases by tricklet
lightsped: (002)

[personal profile] lightsped 2018-08-20 12:07 am (UTC)(link)
[ Amilyn's brow furrows as he greets her- not the Han she remembers. Not the Han she knew.

A much younger one. ]


Yes. [ She purses her lips. ] I'm sorry- you are... not quite the Han Solo I remember.
shipyards: (l a u g h)

[personal profile] shipyards 2018-08-20 12:18 am (UTC)(link)
Makes sense, cuz I don’t know you. Must be this place.

[He presses his own lips together before brushing off a hand to extend to her.] Suppose it’s nice to meet someone from back home though.
lightsped: (006)

[personal profile] lightsped 2018-08-20 12:29 am (UTC)(link)
I was hoping the confusion was only memory related...

[ She breathes out and accepts the hand, giving it a firm shake. ] Rest assured, we are on speaking terms in your future.

[ As she lets go of his hand, she glances around and offers up a smile. ] Looks like you've found quite a few supplies around here. That's good.
shipyards: (s m i r k)

[personal profile] shipyards 2018-08-20 04:32 am (UTC)(link)
[She's stern, but seems like she comes from a good place. The familiarity on her part is genuine, even if Han doesn't have a clue how to handle this.]

Not sure entirely what that means or how I even know you-- [Given his newly found smuggling career.] But I'm glad.

[He nods towards some of the supplies he's managed to gather.] Not much in the way of protection, but we're trying.
lightsped: (014)

[personal profile] lightsped 2018-08-20 04:38 am (UTC)(link)
[ At that admission, she cracks another smile- a bit brighter this time. ] Maybe I'll brief you on the basics, after we survive this mess.

[ Not much as far as protection goes... He's not wrong. ] Is there a hunting section of the store? I don't know what exactly we're dealing with out there... But the outdated weaponry may prove useful if it gets into the building.
shipyards: (t e l l)

[personal profile] shipyards 2018-08-20 05:01 am (UTC)(link)
Managed a hunting rifle. No fire power like what we got back home, but it'll do its job. [He stands from the crouched position, still looking over the collection. Han wasn't the only one to ransack this place, but it's proving useful at least.]

You seen the front of this place? [Dark eyes look up at her grimly. The half body was dragged across and even when the mist receded some, no one felt safe enough to venture out or clean up the blood smeared on the glass or concrete pavement.]
Edited 2018-08-20 05:01 (UTC)
lightsped: (011)

[personal profile] lightsped 2018-08-20 05:09 am (UTC)(link)
That thing wouldn't be alive still if I had my blaster.

[ At the question of if she'd seen the front of the shop, she knew instinctively what he meant. The tone said it all. They lost someone to the horrors outside as well.

She sighs and shakes her head. ]


I'm guessing it looks similar to the front of the shop myself and a few others have holed up in. Someone tried to go out there? This... thing is a menace and it's only a matter of time before it realizes there's a whole bunch of people in here, ripe for the picking.
shipyards: (b r o w s)

[personal profile] shipyards 2018-08-20 05:20 am (UTC)(link)
I was one of the first people who wanted to go out there, [He says with another nod toward the pile.] I wanted to be armed at least. Some of us went scavenging, and others? I think they were just scared.

[He at least knows enough to not go out into the unknown unarmed. New territory, new people. Any number of things could go bad. Doesn't mean he still doesn't feel responsible though, taking on things even greater than himself.]

Saw some people barricading the doors after that. [But she's right. It is only a matter of time.]
lightsped: (003)

[personal profile] lightsped 2018-08-20 06:22 am (UTC)(link)
I followed the group on my end as well. Some weapons had been found before we left... Not everyone made it back.

[ She sighs and presses her fingers to her forehead. ] I assume there are other groups near different exits that have done the same. Other trips outside that have failed.
shipyards: (s u s p i c i o u s)

[personal profile] shipyards 2018-08-21 04:21 pm (UTC)(link)
I think they're fortifying all the exits now. [He's at least seen people moving tables and disrupting sensors so the doors don't open. It's a start, but it's one he doesn't feel comfortable with.]
lightsped: (005)

[personal profile] lightsped 2018-08-22 03:14 am (UTC)(link)
For better or worse.

[ Considering the call she put out for anyone stuck outside the mall to seek shelter with them... ]

If the collective group isn't careful... I'm concerned about the chaos or anarchy that might break out.
shipyards: (t u r n)

[personal profile] shipyards 2018-08-22 04:18 am (UTC)(link)
[He looks around the small group of people that's started to form, but she's probably right. He's someone that pretty much thrives on chaos, but he knows she's probably right.]

Suppose a Vice Admiral knows how to handle that. Not sure what I could do-- [But if she has any ideas, he's at least open to hearing them. Last thing he wants is more people getting hurt.]
lightsped: (004)

[personal profile] lightsped 2018-08-23 02:36 am (UTC)(link)
[ Between that group and the others she's encountered...

She looks around, trying to make sure no one else is listening in, before continuing. ]


I know very little about this place- I'm afraid I'm at a loss myself.

[ It was hard to admit, but she wasn't going to pretend she had a firm grip on the situation when she didn't. ]

All I can suggest is to do our best to not let a panic start. Somehow.
shipyards: (s h o c k)

[personal profile] shipyards 2018-08-23 03:34 am (UTC)(link)
[Honestly the fact that she admits that makes him respect her a little more. He's used to senior members in charge having the air that they are always right no matter what. And he goes out of his way to prove them wrong when they take that attitude.]

That's what I tried to avoid. Keep people busy. Sometimes you don't realize how much danger you're in when you're keeping yourself focused. [So he's been sending scavenging groups out-- usually going with them to barter, trade, see what they can get. So far so good.]
lightsped: (003)

[personal profile] lightsped 2018-08-24 02:40 am (UTC)(link)
[ Amilyn nods- she's done similar out where she's been, but not on such an organized scale. ]

I suppose, for the time being, that's about all we can do. I know there are people out there, somehow managing to scrape by. We need to be sure to let them in, using our best judgment...

Until we can come up with a better plan.
shipyards: (s h o c k)

[personal profile] shipyards 2018-08-26 03:34 am (UTC)(link)
Think we can figure out whose running from whats out there, but we need something set up here first. [He knows what pirates and scavengers are like, and it's already quickly devolving here. He's not one for authority, but he can understand the point in it, just so people don't get hurt. If this place falls a part, all it takes is the mist to move in again.

They don't know what they're fighting.]